Category: Development

Design, Development

Building a Tactics Game Influenced by Miniature Games: Pirate Oath

I built a prototype of a tactics game within the past few months. I wanted to see what I could accomplish and learn about Unity while developing a tactics game that emulates the mechanics of tabletop games. It’s a little buggy due to limited time, but the basic gameplay is functional. If you’d like to …

Development

Improving Magic the Gathering’s Resource System

I remember some of the first games of Magic the Gathering I played in middle school outside on the bare and hot cement with some friends. Later on dirty lunch tables in highschool and finally years playing in competitive events with carefully sleeved cards. What hasn’t really changed is the game itself. Sure there’s some …