Category: Design

Design, Development

Building a Tactics Game Influenced by Miniature Games: Pirate Oath

I built a prototype of a tactics game within the past few months. I wanted to see what I could accomplish and learn about Unity while developing a tactics game that emulates the mechanics of tabletop games. It’s a little buggy due to limited time, but the basic gameplay is functional. If you’d like to …

Design

Psychographic Profiling Miniature Game Players

Magic the Gathering has a system and established vocabulary for the types of players it designs towards to sell their game. To simplify psychographic profiling, it’s basically why the player is interested in their game and what motivates them. Every gaming company does this (or should if they don’t) but the lead magic designer, Mark …